Hello Arend, Unfortunately I don't have the log files anymore. I just remember that it (at least one) was a position with a lot of stones (not a starting position).
Sylvain 2007/1/20, Arend Bayer <[EMAIL PROTECTED]>:
Hi Sylvain, On 1/10/07, Sylvain Gelly <[EMAIL PROTECTED]> wrote: > So between the default level (8) and the level 16, there are 7% winning > difference at around 50%, which is significant, but do not change "by far" > the results Hiroshi posted. It is far less than 100 ELO right? > I did not measure the thinking time of GnuGo level 16, but it seems > quite long, and some games (at least 1, I don't remember) never finish after > a lot of hours. Perhaps it is just a bug :). > So I think using GnuGo level 8 is reliable (and for experiments much > faster). If you have (or anyone else has) examples of .sgf-files with such extra-ordinary long thinking times for a single move, I would be interested in seeing them. (Send them to me, to gnugo-devel-at-gnu.org, or attach them at http://trac.gnugo.org/gnugo/ticket/160.) My suspicion is that most of them are related to explosion of branching factors in the local reading of ko fights - due to various reasons these are not very well controlled in GNU Go. Arend _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
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