especially because computers don't have to click the relevent move with a mouse. They just think it and its done. Make a computer go program move the mouse and click like the human or make a computer go program physically place the stone on the board and if a computer can win in speed go, i'll be impressed then. Although that is a somewhat different task.
On 1/18/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
I would not consider it very impressing nor interesting if a fast 10k program beats strong players on time. It think the stronger player will win with 10 seconds per move, but lowering the time limit until the stronger player loses on time is just silly. Dave ----- Oorspronkelijk bericht ----- Van: dan <[EMAIL PROTECTED]> Datum: donderdag, januari 18, 2007 10:18 pm Onderwerp: [computer-go] an idea for a new measure of a computer go program's rank. > Hi, > > The challenge to write a go playing program that could beat a > professional was > issued before the wide availability of Internet Go Servers, and > broadband > access. > > Under these new conditions, it is trivial to write such a program, > provided > the game takes place on a server, and at time limits chosen by the > program. > For example a random point playing program could choose time > limits of half > a second per move, sudden death. > > Therefore I suggest that a program's strength can (if needed) be > expressed as > the shortest time limits that a player of a standard strength (eg > Pro. 1 dan) > would be willing to play the program at, given an equal > reward/loss regime > (ie the chance of either winning would be 0.5). > > The format of time limits for such games would need to be > standardised, for > example - it could be decided that only limits of the type 'sudden > death, x > number of seconds per move' were allowed. > > In that case, 'x' could be used as a measure of the program's > strength (as an > abreviation for 'would beat a standard strength player half the > time at x > seconds per move') > > Of course the strength of a 'standard strength' Go player varies, > and > professional one dans would likely be unwilling to be beaten in > ultra blitz > games for the benefit of computer go programmers, so 'amateur 1 > dan' is a > realistic idea for a standard strength go player. > > dan > > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
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