On Thu, 2007-01-18 at 16:22 -0800, terry mcintyre wrote:
> Why not go the other way? Granted that postal players put more thought
> into their moves than those on a 30-minute clock, but they surely do
> not think about their move for an entire 24 hours - but a computer can
> actually allocate a full 24 hours per move. Considering the benefits
> Mogo observed with multiple processes, and the recent results on
> memory-efficient monte carlo algorithms, perhaps this tradeoff would
> work to the computer's advantage.

I think it still works to the humans advantage - assuming a human uses
a good portion of this 24 hours and there is a lot at stake for the
winner.   What would happen is that the human will take plenty of 
time, perhaps several hours on the moves that really count.  

But you are right - a human doesn't fully utilize his time when the
time controls are long.  

- Don



> Terry McIntyre
> 
> ----- Original Message ----
> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Cc: computer-go@computer-go.org
> Sent: Thursday, January 18, 2007 4:12:58 PM
> Subject: Re: [computer-go] an idea for a new measure of a computer go
> program's rank.
> 
> In my opinion lowering the time limit just forces players (human and 
> computer) towards random play. I am sure there exists a time limit 
> where a random playing program can beat Lee Chang-Ho 50% of the time. 
> But what is the use of that? To me it sounds like an invention to be 
> able to show some progress in computer go, even if programs don't 
> become very much stronger over the years: at least they will become 
> quicker :) 
> 
> Dave
> 
> ----- Oorspronkelijk bericht -----
> Van: Don Dailey <[EMAIL PROTECTED]>
> Datum: donderdag, januari 18, 2007 11:19 pm
> Onderwerp: Re: [computer-go] an idea for a new measure of a computer
> go
>     program's rank.
> 
> > There is one way to attempt to adjust for this - give the computer 
> > a 1
> > or
> > 2 second penalty for each move.
> > 
> > - Don
> > 
> > 
> > On Thu, 2007-01-18 at 16:06 -0600, Nick Apperson wrote:
> > > especially because computers don't have to click the relevent move
> > > with a mouse.  They just think it and its done.  Make a computer
> go
> > > program move the mouse and click like the human or make a 
> > computer go
> > > program physically place the stone on the board and if a 
> > computer can
> > > win in speed go, i'll be impressed then.  Although that is a 
> > somewhat> different task
> > 
> > 
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