Chrilly,

The computer go guys don't think of performance as a function of time,
only as a kind of absolute, it plays good or it doesn't.   

Us computer chess people are used to thinking of it as a function of
how fast the computer is and how much memory (along with how well the
code is written of course.)

The UCT programs, assuming they are properly coded and bug free, all
play
perfectly,   but what really counts is how well they play given some
time constraint.   Again, most of the computer GO people do not think
in 
those terms.

It's very encouraging to me that Hiroshi reported the thinking times,
I think he understands that it is relevant.

- Don




 
On Wed, 2007-01-10 at 21:01 +0100, Chrilly wrote:
> You must test with Gnu-Go level 16.. This is according to Stefan Mertin by 
> far the best mode. But it takes sometimes quite a long time till Gnu-Go 
> makes it move.
> In your experiments Gun-Go played very fast. You played fast Blitz and 
> Gnu-Go had a big time handicap (besides Handtalk, which plays Ultra-Blitz).
> 
> Chrilly
> 
> 
> ----- Original Message ----- 
> From: "Hiroshi Yamashita" <[EMAIL PROTECTED]>
> To: "computer-go" <computer-go@computer-go.org>
> Sent: Wednesday, January 10, 2007 6:10 PM
> Subject: [computer-go] Gnugo vs commercial programs
> 
> 
> >I tested Gnugo against some commercial programs.
> >
> > Gnugo is 3.7.10.
> > Level is default with --never-resign and --komi 6.5 option.
> > Commercial program is max level.
> >
> > All game is Japanese rule and komi is 6.5.
> >
> >                     gnugo wins losses   winning rate   average score
> > GinseiIgo5      (KCC Igo )  11    55       0.17         -31.3 points
> > Saikouhou3      (Haruka  )  13    44       0.23         -41.4 points
> > TuyoiIgo4       (Go4++   )  27    54       0.33         -11.4 points
> > ShudanTaikyoku3 (Handtalk)  29    37       0.44         - 4.5 points
> >
> >
> > GinseiIgo5      ... KCC Igo,  published in 2004.
> > Saikouhou3      ... Haruka,   published in 2002. Latest version.
> > TuyoiIgo4       ... Go4++,    published in 2003. Engine is 2002 version.
> > ShudanTaikyoku3 ... Handtalk, published in 1999.
> >
> > These are not latest version except Haruka.
> > All game records are here.
> > http://www.yss-aya.com/gnugo_vs_result.zip
> >
> > Average expended hours.
> > KCC      17m51s  Gnugo 3m14s, Opteron248(2.2GHz)
> > Haruka   11m53s  Gnugo 4m28s, Opteron248(2.2GHz) + AthlonXP 2100+(1.73GHz)
> > Go4++     4m59s  Gnugo 2m18s, Opteron248(2.2GHz)
> > Handtalk  2m42s  Gnugo 5m22s, AthlonXP 2100+(1.73GHz)
> >
> >
> > Appendix.
> >
> > GnuGo 3.5.4 (January, 2004 version) test result. Level is default.
> >
> >                     gnugo wins losses   winning rate   average score
> > ValueIgo3       (KCC Igo  )   4    26       0.13         -36.6 points
> > TuyoiIgo4       (Go4++    )  11    19       0.37          -6.5 points
> > ShudanTaikyoku3 (Handtalk )  12    18       0.40          -3.8 points
> > AI Igo2004      (ManyFaces)  18    12       0.60         +11.7 points
> >
> > ValueIgo3      ... KCC Igo,   published in 2003. same GinseiIgo2PW(2001?)
> > AI Igo2004     ... ManyFaces, published in 2003. engine is 2003?
> > -------------------------------------------
> >
> > Regards,
> > Hiroshi Yamashita
> >
> > _______________________________________________
> > computer-go mailing list
> > computer-go@computer-go.org
> > http://www.computer-go.org/mailman/listinfo/computer-go/ 
> 
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/

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