2007/1/4, Nick Wedd <[EMAIL PROTECTED]>:
In message <[EMAIL PROTECTED]>, Tapani
Raiko <[EMAIL PROTECTED]> writes
>> I assume that "cannot be captured by the opponent" means that the opponent,
>> playing first, cannot capture it.  I accept that it is unclear whether this
>> opponent is the actual one present in the game, or a hypothetical competent
>> one.
>
>In an unresolved semeai it is not clear who is the one trying to capture
>and should thus get the first move.

It is fairly clear to me.  You ask the players for the status of each
group (alive, or dead.  Alive in seki is a special case of alive). Where
they agree, you accept what they say.  Where they differ, you have to
find out "whether it can be captured", with its would-be capturer moving
first.

Of course, if the players do the finding out themselves, there is a
danger that you end up with two adjacent dead groups.  If this happens,
I am not sure what to do next.


Nick
--
Nick Wedd    [EMAIL PROTECTED]

All these are rather imaginary problems really. How many times you end
arguing about the outcome of a game at the club? Japanese rules are
de-facto rules in international go and hence computer  programs should
implement them best they can.

And they problems  doe exist as Robert has pointed out, but simple
counting procedure out weights any problems encountered so far. And
besides on normal game difference is just 1 pt.

Also It is good that unsound invasions are punished. This is supposed
to be game of skill. If someone make silly invasion that does not
require answer, the more skilled player i.e player that correctly
passes should be awarded a point for his skill.


Petri
--
Petri Pitkänen
e-mail: [EMAIL PROTECTED]
Phone: +358 50 486 0292
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