I haven't really paid much attention to the previous few emails, but
if it is an effort at making a weak player (as the thread started
out), I shouldn't have to.  Why not just randomly chose (with a
programmable distribution) between making a move based on a simulation
and a completely random move?  This will give you adjustable play
quality somewhere between the two.


On 12/28/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:



      A more detailed version.

   1|  208  110   63   89   93  104  106   98  117  139  117   98  106  104
 93   89   63  110  208
    2|  110   18    8    6    8   12   17   17   22   39   22   17   17   12
   8    6    8   18  110
    3|   63    8    .    .    .    2    6    6    4    5    4    6    6    2
   .    .    .    8   63
    4|   89    6    .    .    2    5    5    5    4    4    4    5    5    5
   2    .    .    6   89
    5|   93    8    .    2    7    6   10   12   12   18   12   12   10    6
   7    2    .    8   93
    6|  104   12    2    5    6   11   14   16   17   23   17   16   14   11
   6    5    2   12  104
    7|  106   17    6    5   10   14   27   22   21   35   21   22   27   14
  10    5    6   17  106
    8|   98   17    6    5   12   16   22   39   29   35   29   39   22   16
  12    5    6   17   98
    9|  117   22    4    4   12   17   21   29   35   37   35   29   21   17
  12    4    4   22  117
   10|  139   39    5    4   18   23   35   35   37  178   37   29   35   23
  18    4    5   39  139
   11|  117   22    4    4   12   17   21   29   35   37   35   29   21   17
  12    4    4   22  117
   12|   98   17    6    5   12   16   22   39   29   35   29   39   22   16
  12    5    6   17   98
   13|  106   17    6    5   10   14   27   22   21   35   21   22   27   14
  10    5    6   17  106
   14|  104   12    2    5    6   11   14   16   17   23   17   16   14   11
   6    5    2   12  104
   15|   93    8    .    2    7    6   10   12   12   18   12   12   10    6
   7    2    .    8   93
   16|   89    6    .    .    2    5    5    5    4    4    4    5    5    5
   2    .    .    6   89
   17|   63    8    .    .    .    2    6    6    4    5    4    6    6    2
   .    .    .    8   63
   18|  110   18    8    6    8   12   17   17   22   39   22   17   17   12
   8    6    8   18  110
   19|  208  110   63   89   93  104  106   98  117  139  117   98  106  104
  93   89   63  110  208


 Dave Hillis
 -----Original Message-----
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: computer-go@computer-go.org
 Sent: Wed, 27 Dec 2006 11:58 PM
 Subject: Re: [computer-go] Interesting problem


Thanks Dave,

- Don

On Wed, 2006-12-27 at 23:50 -0500, [EMAIL PROTECTED] wrote:
> File attached. And also inline below Dave Hillis antminder on KGS



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