Yes, there are fast little generators that would probably serve our
purposes, however I don't want to have to spend too much time checking
them out so I found one that was known to be quite fast, the Mersenne
Twister.

But what you say is now a consideration based on what I've learned about
the speed of the program.   I believe the RNG speed is not a big factor
now but I have not yet given it a good profile.

I've been burned a few times by poor RNG's and I'm a little paranoid.
At some point I will check out a few of them - there are many floating
around that are fast and claim to be good.

Probably one of these would suffice:  

       http://www.lns.cornell.edu/spr/1999-01/msg0014148.html

- Don

   

On Thu, 2006-12-07 at 18:23 -0800, steve uurtamo wrote:
> > So it's
> > quite possible that 
> > this sequence dominates the call to rand().
> 
> on another note, if the only reason that you
> need random numbers is to choose a number from
> a list (<82, or <362), and the depth is being
> constrained to something reasonable, then what
> you need is not a super-duper random number
> generator, but just one that is good enough
> for the purposes at hand.  and there are much,
> much faster ways to get at those beasties if
> you don't need for all n-length subsets of
> generated numbers to be uniformally distributed
> as vectors in n-dim space, for instance.
> 
> s.
> 
> 
>  
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