What about having each MC thread queue up it's results and have another
thread read the queue and update the tree...  This is assuming that a the
time to update the tree is long and the time to enqueue is very short.

Jeffrey Greenberg
http://www.inventivity.com
http://www.jeffrey-greenberg.com
 


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Drake
Sent: Thursday, December 07, 2006 9:37 AM
To: computer-go
Subject: Re: Threads (was Re: [computer-go] experiments with D programming)


Those of you with multithreaded UCT programs -- how do you do it?  
Doesn't UCT pretty much require updating a common data structure  
after each MC run?

Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/



On Dec 7, 2006, at 9:17 AM, Peter Drake wrote:

> In related news, I've just multithreaded my program and ... it's
> slower than the single-thread version! I'm pretty sure that this  
> happened because I threaded it at too fine a scale; I'm incurring  
> the overhead of thread creation for each MC run. I'll have to do  
> some thinking about how to reorganize this.
>
> Peter Drake
> Assistant Professor of Computer Science
> Lewis & Clark College
> http://www.lclark.edu/~drake/
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to