On Thu, 2006-12-07 at 14:09 -0800, Peter Drake wrote: > > In the search tree part of the game, (not the random simulation > > part) I > > make state copies, do Zobrist hashing and full repetition checks and > > other stuff - the tree part is cheap. > > Agreed -- the playing of moves is the expensive part. > > > No matter how you implement undo - it will cost you dearly whether > by > > state copy or keeping stacks of information updated. > > Are you one of those who advocates ignoring the ko rule during MC > searches?
Not simple KO, but more than simple KO is a waste of valuable processor time. Whatever you are doing or not doing, you probably could be 3X faster. I don't know why you are happy with 10,000, especially when most of the programs get more with 1 processor. Unless of course you are getting something for it, such as valuable information that can be used to improve the monte carlo part of the search. - Don _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/