On Thu, 2006-12-07 at 14:09 -0800, Peter Drake wrote:
> > In the search tree part of the game,  (not the random simulation  
> > part) I
> > make state copies, do Zobrist hashing and full repetition checks and
> > other stuff - the tree part is cheap.
> 
> Agreed -- the playing of moves is the expensive part.
> 
> > No matter how you implement undo - it will cost you dearly whether
> by
> > state copy or keeping stacks of information updated.
> 
> Are you one of those who advocates ignoring the ko rule during MC  
> searches? 

Not simple KO, but more than simple KO is a waste of valuable processor
time.  

Whatever you are doing or not doing,  you probably could be 3X faster.
I don't know why you are happy with 10,000, especially when most of the
programs get more with 1 processor.

Unless of course you are getting something for it, such as valuable
information that can be used to improve the monte carlo part of the
search.

- Don




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