Le Mardi 5 Décembre 2006 20:50, John Tromp a écrit :
> On 12/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > > Mogo would also have a memory problem.   The UCT programs build trees
> > > in memory.  My own  program cannot think more than a few minutes
> > > without running out of memory - so even the experiment you propose
> > > cannot be done.
> >
> > Yes you are right. For MoGo it is even worst. As all the games we have to
> > play
> > in are short games, we did not at all "optimize" the memory use, and in
> > fact
> > MoGo a lot more memory than necessary. I am not totally sure, but I think
> > even 1 minute/move is already too much :). Of course, we can be more
> > carefull
> > with memory usage, but for the moment it is not the higher priority.
>
> How long would it take Mogo to fill up 16GB of memory on a quad core
> opteron machine?

It depends on the speed of your opteron :). Perhaps something like 10 minutes. 
I think stl vector implementation on my linux box takes much more memory than 
necessary (I mean using a memory pool, and a big time against memory 
tradeoff), so perhaps being carefull, with 16 GB we could reach 20 minutes.

Sylvain

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