TimJTi commented on code in PR #16257:
URL: https://github.com/apache/nuttx/pull/16257#discussion_r2061518502


##########
include/nuttx/video/fb.h:
##########
@@ -47,183 +47,183 @@
 
 /* Monochrome Formats *******************************************************/
 
-#define FB_FMT_Y1             0         /* BPP=1, monochrome */
-#define FB_FMT_Y2             1         /* BPP=2, 2-bit uncompressed greyscale 
*/
-#define FB_FMT_Y4             2         /* BPP=4, 4-bit uncompressed greyscale 
*/
-#define FB_FMT_Y8             3         /* BPP=8, 8-bit uncompressed greyscale 
*/
+#define FB_FMT_Y1             0         /* BPP=1, monochrome                   
  */
+#define FB_FMT_Y2             1         /* BPP=2, 2-bit uncompressed greyscale 
  */
+#define FB_FMT_Y4             2         /* BPP=4, 4-bit uncompressed greyscale 
  */
+#define FB_FMT_Y8             3         /* BPP=8, 8-bit uncompressed greyscale 
  */
 #define FB_FMT_Y16            4         /* BPP=16, 16-bit uncompressed 
greyscale */
-#define FB_FMT_GREY           FB_FMT_Y8 /* BPP=8 */
-#define FB_FMT_Y800           FB_FMT_Y8 /* BPP=8 */
+#define FB_FMT_GREY           FB_FMT_Y8 /* BPP=8                               
  */
+#define FB_FMT_Y800           FB_FMT_Y8 /* BPP=8                               
  */
 
 #define FB_ISMONO(f)          (((f) >= FB_FMT_Y1) && (f) <= FB_FMT_Y16)
 
 /* RGB video formats ********************************************************/
 
 /* Standard RGB */
 
-#define FB_FMT_RGB4           5           /* BPP=4 */
-#define FB_FMT_RGB8           6           /* BPP=8 RGB palette index */
-#define FB_FMT_RGB8_222       7           /* BPP=8  R=2, G=2, B=2 */
-#define FB_FMT_RGB8_332       8           /* BPP=8  R=3, G=3, B=2 */
-#define FB_FMT_RGB12_444      9           /* BPP=12 R=4, G=4, B=4 */
+#define FB_FMT_RGB4           5           /* BPP=4                           */
+#define FB_FMT_RGB8           6           /* BPP=8 RGB palette index         */
+#define FB_FMT_RGB8_222       7           /* BPP=8  R=2, G=2, B=2            */
+#define FB_FMT_RGB8_332       8           /* BPP=8  R=3, G=3, B=2            */
+#define FB_FMT_RGB12_444      9           /* BPP=12 R=4, G=4, B=4            */
 #define FB_FMT_RGB16_555      10          /* BPP=16 R=5, G=5, B=5 (1 unused 
bit) */
-#define FB_FMT_RGB16_565      11          /* BPP=16 R=5, G=6, B=5 */
-#define FB_FMT_RGB24          12          /* BPP=24 */
-#define FB_FMT_RGB32          13          /* BPP=32 */
+#define FB_FMT_RGB16_565      11          /* BPP=16 R=5, G=6, B=5            */
+#define FB_FMT_RGB24          12          /* BPP=24                          */
+#define FB_FMT_RGB32          13          /* BPP=32                          */
 
 /* Run length encoded RGB */
 
-#define FB_FMT_RGBRLE4        14          /* BPP=4 */
-#define FB_FMT_RGBRLE8        15          /* BPP=8 */
+#define FB_FMT_RGBRLE4        14          /* BPP=4                           */
+#define FB_FMT_RGBRLE8        15          /* BPP=8                           */
 
 /* Raw RGB */
 
-#define FB_FMT_RGBRAW         16          /* BPP=? */
+#define FB_FMT_RGBRAW         16          /* BPP=?                           */
 
 /* Raw RGB with arbitrary sample packing within a pixel. Packing and
  * precision of R, G and B components is determined by bit masks for each.
  */
 
-#define FB_FMT_RGBBTFLD16     17          /* BPP=16 */
-#define FB_FMT_RGBBTFLD24     18          /* BPP=24 */
-#define FB_FMT_RGBBTFLD32     19          /* BPP=32 */
-#define FB_FMT_RGBA16         20          /* BPP=16 Raw RGB with alpha */
-#define FB_FMT_RGBA32         21          /* BPP=32 Raw RGB with alpha */
+#define FB_FMT_RGBBTFLD16     17          /* BPP=16                          */
+#define FB_FMT_RGBBTFLD24     18          /* BPP=24                          */
+#define FB_FMT_RGBBTFLD32     19          /* BPP=32                          */
+#define FB_FMT_RGBA16         20          /* BPP=16 Raw RGB with alpha       */
+#define FB_FMT_RGBA32         21          /* BPP=32 Raw RGB with alpha       */
 
 /* Raw RGB with a transparency field. Layout is as for standard RGB at 16 and
  * 32 bits per pixel but the msb in each pixel indicates whether the pixel is
  * transparent or not.
  */
 
-#define FB_FMT_RGBT16         22          /* BPP=16 */
-#define FB_FMT_RGBT32         23          /* BPP=32 */
+#define FB_FMT_RGBT16         22          /* BPP=16                          */
+#define FB_FMT_RGBT32         23          /* BPP=32                          */
 
 #define FB_ISRGB(f)           (((f) >= FB_FMT_RGB4) && (f) <= FB_FMT_RGBT32)
 
 /* Packed YUV Formats *******************************************************/
 
-#define FB_FMT_AYUV           24          /* BPP=32  Combined YUV and alpha */
+#define FB_FMT_AYUV           24          /* BPP=32  Combined YUV and alpha    
  */
 #define FB_FMT_CLJR           25          /* BPP=8   4 pixels packed into a 
uint32_t.
                                            *         YUV 4:1:1 with l< 8 bits
-                                           *         per YUV sample */
+                                           *         per YUV sample            
  */
 #define FB_FMT_CYUV           26          /* BPP=16  UYVY except that height is
-                                           *         reversed */
-#define FB_FMT_IRAW           27          /* BPP=?   Intel uncompressed YUV */
+                                           *         reversed                  
  */
+#define FB_FMT_IRAW           27          /* BPP=?   Intel uncompressed YUV    
  */
 #define FB_FMT_IUYV           28          /* BPP=16  Interlaced UYVY (line 
order
-                                           *         0,2,4,.., 1,3,5...) */
+                                           *         0,2,4,.., 1,3,5...)       
  */
 #define FB_FMT_IY41           29          /* BPP=12  Interlaced Y41P (line 
order
-                                           *         0,2,4,.., 1,3,5...) */
-#define FB_FMT_IYU2           30          /* BPP=24 */
+                                           *         0,2,4,.., 1,3,5...)       
  */
+#define FB_FMT_IYU2           30          /* BPP=24                            
  */
 #define FB_FMT_HDYC           31          /* BPP=16  UYVY except uses the BT709
-                                           *         color space  */
+                                           *         color space               
  */
 #define FB_FMT_UYVP           32          /* BPP=24? YCbCr 4:2:2, 10-bits per
                                            *         component in U0Y0V0Y1 
order */
-#define FB_FMT_UYVY           33          /* BPP=16  YUV 4:2:2 */
-#define FB_FMT_UYNV           FB_FMT_UYVY /* BPP=16  */
-#define FB_FMT_Y422           FB_FMT_UYVY /* BPP=16  */
-#define FB_FMT_V210           34          /* BPP=32  10-bit 4:2:2 YCrCb */
+#define FB_FMT_UYVY           33          /* BPP=16  YUV 4:2:2                 
  */
+#define FB_FMT_UYNV           FB_FMT_UYVY /* BPP=16                            
  */
+#define FB_FMT_Y422           FB_FMT_UYVY /* BPP=16                            
  */
+#define FB_FMT_V210           34          /* BPP=32  10-bit 4:2:2 YCrCb        
  */
 #define FB_FMT_V422           35          /* BPP=16  Upside down version of 
UYVY */
-#define FB_FMT_V655           36          /* BPP=16? 16-bit YUV 4:2:2 */
-#define FB_FMT_VYUY           37          /* BPP=?   ATI Packed YUV Data */
-#define FB_FMT_YUYV           38          /* BPP=16  YUV 4:2:2 */
-#define FB_FMT_YUY2           FB_FMT_YUYV /* BPP=16  YUV 4:2:2 */
-#define FB_FMT_YUNV           FB_FMT_YUYV /* BPP=16  YUV 4:2:2 */
-#define FB_FMT_YVYU           39          /* BPP=16  YUV 4:2:2 */
-#define FB_FMT_Y41P           40          /* BPP=12  YUV 4:1:1 */
-#define FB_FMT_Y411           41          /* BPP=12  YUV 4:1:1 */
-#define FB_FMT_Y211           42          /* BPP=8  */
-#define FB_FMT_Y41T           43          /* BPP=12  Y41P LSB for transparency 
*/
-#define FB_FMT_Y42T           44          /* BPP=16  UYVY LSB for transparency 
*/
-#define FB_FMT_YUVP           45          /* BPP=24? YCbCr 4:2:2 Y0U0Y1V0 
order */
+#define FB_FMT_V655           36          /* BPP=16? 16-bit YUV 4:2:2          
  */
+#define FB_FMT_VYUY           37          /* BPP=?   ATI Packed YUV Data       
  */
+#define FB_FMT_YUYV           38          /* BPP=16  YUV 4:2:2                 
  */
+#define FB_FMT_YUY2           FB_FMT_YUYV /* BPP=16  YUV 4:2:2                 
  */
+#define FB_FMT_YUNV           FB_FMT_YUYV /* BPP=16  YUV 4:2:2                 
  */
+#define FB_FMT_YVYU           39          /* BPP=16  YUV 4:2:2                 
  */
+#define FB_FMT_Y41P           40          /* BPP=12  YUV 4:1:1                 
  */
+#define FB_FMT_Y411           41          /* BPP=12  YUV 4:1:1                 
  */
+#define FB_FMT_Y211           42          /* BPP=8                             
  */
+#define FB_FMT_Y41T           43          /* BPP=12  Y41P LSB for transparency 
  */
+#define FB_FMT_Y42T           44          /* BPP=16  UYVY LSB for transparency 
  */
+#define FB_FMT_YUVP           45          /* BPP=24? YCbCr 4:2:2 Y0U0Y1V0 
order  */
 
 #define FB_ISYUVPACKED(f)     (((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP)
 
 /* Packed Planar YUV Formats ************************************************/
 
 #define FB_FMT_YVU9           46          /* BPP=9   8-bit Y followed by 8-bit
-                                           *         4x4 VU */
-#define FB_FMT_YUV9           47          /* BPP=9? */
+                                           *         4x4 VU                  */
+#define FB_FMT_YUV9           47          /* BPP=9?                          */
 #define FB_FMT_IF09           48          /* BPP=9.5 YVU9 + 4x4 plane of delta
-                                           *         relative to tframe. */
+                                           *         relative to tframe.     */
 #define FB_FMT_YV16           49          /* BPP=16  8-bit Y followed by 8-bit
-                                           *         2x1 VU */
+                                           *         2x1 VU                  */
 #define FB_FMT_YV12           50          /* BPP=12  8-bit Y followed by 8-bit
-                                           *         2x2 VU */
+                                           *         2x2 VU                  */
 #define FB_FMT_I420           51          /* BPP=12  8-bit Y followed by 8-bit
-                                           *         2x2 UV */
-#define FB_FMT_IYUV           FB_FMT_I420 /* BPP=12 */
+                                           *         2x2 UV                  */
+#define FB_FMT_IYUV           FB_FMT_I420 /* BPP=12                          */
 #define FB_FMT_NV12           52          /* BPP=12  8-bit Y followed by an
-                                           *         interleaved 2x2 UV */
-#define FB_FMT_NV21           53          /* BPP=12  NV12 with UV reversed */
+                                           *         interleaved 2x2 UV      */
+#define FB_FMT_NV21           53          /* BPP=12  NV12 with UV reversed   */
 #define FB_FMT_IMC1           54          /* BPP=12  YV12 except UV planes same
-                                           *         stride as Y */
+                                           *         stride as Y             */
 #define FB_FMT_IMC2           55          /* BPP=12  IMC1 except UV lines
                                            *         interleaved at half stride
-                                           *         boundaries */
+                                           *         boundaries              */
 #define FB_FMT_IMC3           56          /* BPP=12  As IMC1 except that UV
-                                           *         swapped */
+                                           *         swapped                 */
 #define FB_FMT_IMC4           57          /* BPP=12  As IMC2  except that UV
-                                           *         swapped */
+                                           *         swapped                 */
 #define FB_FMT_CLPL           58          /* BPP=12  YV12 but including a level
-                                           *         of indirection. */
-#define FB_FMT_Y41B           59          /* BPP=12?  4:1:1 planar. */
-#define FB_FMT_Y42B           60          /* BPP=16?  YUV 4:2:2 planar. */
-#define FB_FMT_CXY1           61          /* BPP=12 */
-#define FB_FMT_CXY2           62          /* BPP=16 */
+                                           *         of indirection.         */
+#define FB_FMT_Y41B           59          /* BPP=12?  4:1:1 planar.          */
+#define FB_FMT_Y42B           60          /* BPP=16?  YUV 4:2:2 planar.      */
+#define FB_FMT_CXY1           61          /* BPP=12                          */
+#define FB_FMT_CXY2           62          /* BPP=16                          */
 
 #define FB_ISYUVPLANAR(f)     (((f) >= FB_FMT_YVU9) && (f) <= FB_FMT_CXY2)
 #define FB_ISYUV(f)           (FB_ISYUVPACKED(f) || FB_ISYUVPLANAR(f))
 
 /* Hardware cursor control **************************************************/
 
 #ifdef CONFIG_FB_HWCURSOR
-#  define FB_CUR_ENABLE       0x01        /* Enable the cursor */
-#  define FB_CUR_SETIMAGE     0x02        /* Set the cursor image */
-#  define FB_CUR_SETPOSITION  0x04        /* Set the position of the cursor */
-#  define FB_CUR_SETSIZE      0x08        /* Set the size of the cursor */
-#  define FB_CUR_XOR          0x10        /* Use XOR vs COPY ROP on image */
+#  define FB_CUR_ENABLE       0x01      /* Enable the cursor                 */
+#  define FB_CUR_SETIMAGE     0x02      /* Set the cursor image              */
+#  define FB_CUR_SETPOSITION  0x04      /* Set the position of the cursor    */
+#  define FB_CUR_SETSIZE      0x08      /* Set the size of the cursor        */
+#  define FB_CUR_XOR          0x10      /* Use XOR vs COPY ROP on image      */
 #endif
 
 /* Hardware overlay acceleration ********************************************/
 
 #define FB_NO_OVERLAY         -1
 
 #ifdef CONFIG_FB_OVERLAY
-#  define FB_ACCL_TRANSP      0x01        /* Hardware tranparency support */
-#  define FB_ACCL_CHROMA      0x02        /* Hardware chromakey support */
-#  define FB_ACCL_COLOR       0x04        /* Hardware color support */
-#  define FB_ACCL_AREA        0x08        /* Hardware support area selection */
+#  define FB_ACCL_TRANSP      0x01      /* Hardware tranparency support      */

Review Comment:
   I checked style guide:
   >Line Width. Text should not extend past column 78 in the typical C source 
or header file. Sometimes the nature of the content of a file may require that 
the lines exceed this limit. This often occurs in header files with naturally 
long definitions. If the line width must extend 78 lines, then some wider line 
width may be used in the file provided that it is used consistently.
   
   So, as you say, long lines are OK in header files if consistent, so will 
change my "behaviour" now :-)



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