On Feb 10, 2015, at 11:23 , Jerry Krinock <je...@ieee.org> wrote:
> 
> I’ve always wondered why, when you’re dragging a window around a non-Retina 
> screen, the anti-aliasing doesn’t show a “comb filter” kind of effect, with 
> different lines getting fuzzy and sharp as they are dragged on and off their 
> pixels.  Looking at this closely today, I think the explanation may be that
> 
>  (1) Although you need to look carefully, Apple has constrained
>       dragging windows to “snap" to the grid of backing pixels.
>       You cannot move a window by one half pixel.
>  (2) A window’s intrinsic scrollers, title bars, etc. are also 
>       on a 1-pixel grid.
>  (3) Any control or view that you place into Interface Builder
>       must be on a 1-pixel grid.  I just tried entering a decimal
>       fraction, 139.5, and after I ended editing, it was rounded
>       down to 139.

Case #3 is actually points, not pixels. Cases #1 and #2 may be points, too, but 
I don’t know.

Then there’s #1A and #3A — meaning: positioning those elements 
programmatically. Even though you can’t place a button off the 1-point grid in 
IB, you might be able to do it programmatically. Or not.

Also, be careful about conceptualizing backing “pixels”. On an iPhone 6+, the 
backing store is 2x, but the hardware is 3x. (Let’s hope I got that the right 
way round.) Something similar is true of the Retina iMac/MacBook, too, though 
it’s complicated by having multiple logical resolutions.



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