On Jun 11, 2014, at 7:29 AM, Jim Geist <velocity...@rodentia.net> wrote: > On Jun 10, 2014, at 11:50 PM, Roland King <r...@rols.org> wrote: >> On 11 Jun, 2014, at 2:12 pm, Kyle Sluder <k...@ksluder.com> wrote: >>> On Jun 10, 2014, at 10:57 PM, Jim Geist <velocity...@rodentia.net> wrote: >>>> Anyone know off the top of their head how to import an Obj-C extension >>>> into Swift? Specifically, I need the NSString extensions from UIKit. >>> >>> `import UIKit` doesn’t work? Of course, that will only work on platforms >>> where UIKit exists (iOS device/simulator), so you can’t expect it to work >>> in a REPL or Playground. >>> >>> --Kyle Sluder >>> >> >> Works fine in an iOS playground. import UIKit imports UIKit and the >> extensions too. This code doesn't actually DO anything but it compiles and >> runs >> >> import UIKit >> >> var t:NSString = "bcd" >> >> t.sizeWithAttributes([:]) >> t.drawAtPoint( CGPoint( x:100,y:200 ), withAttributes: [:] ) >> >> I have no idea what to put in the attributes parameter to have attributes, >> must be an enum or something but I have no idea what it is and the >> documentation isn't being helpful > > Ah ok, figured it out; your code gave me a hint. If you have a String, the > methods that are in NSString just work on it. If you want the extensions, you > have to be explicit about NSString:
Please file a bug report. NSString's methods are supposed to work on String as well. -- Greg Parker gpar...@apple.com Runtime Wrangler _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com