On 11 Jun, 2014, at 2:12 pm, Kyle Sluder <k...@ksluder.com> wrote:

>> On Jun 10, 2014, at 10:57 PM, Jim Geist <velocity...@rodentia.net> wrote:
>> 
>> Anyone know off the top of their head how to import an Obj-C extension into 
>> Swift? Specifically, I need the NSString extensions from UIKit.
> 
> `import UIKit` doesn’t work? Of course, that will only work on platforms 
> where UIKit exists (iOS device/simulator), so you can’t expect it to work in 
> a REPL or Playground.
> 
> --Kyle Sluder
> 

Works fine in an iOS playground. import UIKit imports UIKit and the extensions 
too. This code doesn't actually DO anything but it compiles and runs

import UIKit

var t:NSString = "bcd"

t.sizeWithAttributes([:])
t.drawAtPoint( CGPoint( x:100,y:200 ), withAttributes: [:] )


I have no idea what to put in the attributes parameter to have attributes, must 
be an enum or something but I have no idea what it is and the documentation 
isn't being helpful
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