On Mar 30, 2014, at 3:28 AM, Costas Chatzinikolas <costas.chatziniko...@gmail.com> wrote:
> Hi everyone, > > i recently made a set of 2 command lines apps in Cocoa, that use > Distributed objects to communicate. In fact, the first app is the client > that sends a message, the second app is the server the vends the object. > Everything works ok!!! > > Then i tried to make these 2 apps GUI based. I used the same code. The > server vends the object, but the client is unable to get the connection. It > always gets a nil connection. In fact when i check the number of available > connections from the client using: > > [NSConnection allConnections] > > it always return zero connections. The only difference in my code is that > in the GUI server app, i don't use: > > [[NSRunLoop currentRunLoop] run] > > since the GUI app has its own runLoop. > > I also have enabled the sandbox networking capabilities for both GUI apps. > > Has anyone experience this behavior before me? > > Thanks in advance... Distributed Objects is pretty old and crusty at this point. You might want to look into NSXPCConnection instead, which fixes a lot of problems that DO had, and is likely to be better supported. Charles _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com