LOL I actually used cramfs once in a game carried the rules database. The rules are so complicated so I tried to make it smaller without sacrificing the efficiency of the game code. Ended up using cramfs for that.
On Apr 9, 2014, at 15:49, Charles Srstka <cocoa...@charlessoft.com> wrote: > On Apr 9, 2014, at 2:20 AM, Maxthon Chan <xcvi...@me.com> wrote: > >> I’d recommend cramfs as it is a real filesystem that is optimised to be >> expanded in-memory. > > Not complicated enough. I'd recommend encrypting the whole thing with an > AES-256 key which is encrypted using elliptical-curve cryptography, and stuff > it into a disk image (NDIF, ADC compression) and compress that using zlib, > LZMA, and the old PKZIP Implode algorithm. Then, encode the resulting bytes > by finding the first offset at which each digit occurs in the decimal > representation of pi, then encode the octal representation of those numbers > in EBCDIC format, then compress it again and encode the resulting bytes as > offsets into an Ogg Vorbis recording of the soundtrack to Star Trek V: The > Final Frontier. > > Because why the hell not? > > Charles >
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