On 12 Mar 2014, at 19:10, iseecolors <iseecol...@rsqrdc.us> wrote: > On Mar 12, 2014, at 10:35 AM, Uli Kusterer <witness.of.teacht...@gmx.net> > wrote: > >> On 12 Mar 2014, at 18:15, iseecolors <iseecol...@rsqrdc.us> wrote: >>> I have “Animate opening applications” enabled, but my app is not bouncing >>> at launch (not even one bounce). Does anyone have an idea of what I might >>> have done to disable the bounce? >>> >>> I don’t use or override requestUserAttention: >>> >>> I do override sendEvent:, but I don’t see how that would matter. >>> >>> I suspect there is a setting somewhere in the Xcode project file that has >>> been changed. >>> >>> Thoughts, hints, ideas, etc. will be greatly appreciated. >> >> Apps only bounce until they've started handling events. If your app launches >> fast, it won't bounce. That's a good thing. > > Uil, > > I would be shocked if the OS thinks the app is launching so fast that it does > not get around to bouncing even once, but I will force a delay in the code to > test and confirm. Do you (or anyone) happen to know what the OS uses to > determine that app is “launched”. > > Rich
As I wrote above, when you start fetching events. Cheers, -- Uli Kusterer "The Witnesses of TeachText are everywhere..." http://www.zathras.de _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com