On 12 Mar 2014, at 19:10, iseecolors <iseecol...@rsqrdc.us> wrote:
> On Mar 12, 2014, at 10:35 AM, Uli Kusterer <witness.of.teacht...@gmx.net> 
> wrote:
> 
>> On 12 Mar 2014, at 18:15, iseecolors <iseecol...@rsqrdc.us> wrote:
>>> I have “Animate opening applications” enabled, but my app is not bouncing 
>>> at launch (not even one bounce).  Does anyone have an idea of what I might 
>>> have done to disable the bounce?
>>> 
>>> I don’t use or override requestUserAttention:
>>> 
>>> I do override sendEvent:, but I don’t see how that would matter.
>>> 
>>> I suspect there is a setting somewhere in the Xcode project file that has 
>>> been changed.
>>> 
>>> Thoughts, hints, ideas, etc. will be greatly appreciated.
>> 
>> Apps only bounce until they've started handling events. If your app launches 
>> fast, it won't bounce. That's a good thing.
> 
> Uil,
> 
> I would be shocked if the OS thinks the app is launching so fast that it does 
> not get around to bouncing even once, but I will force a delay in the code to 
> test and confirm.  Do you (or anyone) happen to know what the OS uses to 
> determine that app is “launched”.
> 
> Rich

As I wrote above, when you start fetching events.

Cheers,
-- Uli Kusterer
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de


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