Uil, I would be shocked if the OS thinks the app is launching so fast that it does not get around to bouncing even once, but I will force a delay in the code to test and confirm. Do you (or anyone) happen to know what the OS uses to determine that app is “launched”.
Rich On Mar 12, 2014, at 10:35 AM, Uli Kusterer <witness.of.teacht...@gmx.net> wrote: > On 12 Mar 2014, at 18:15, iseecolors <iseecol...@rsqrdc.us> wrote: >> I have “Animate opening applications” enabled, but my app is not bouncing at >> launch (not even one bounce). Does anyone have an idea of what I might have >> done to disable the bounce? >> >> I don’t use or override requestUserAttention: >> >> I do override sendEvent:, but I don’t see how that would matter. >> >> I suspect there is a setting somewhere in the Xcode project file that has >> been changed. >> >> Thoughts, hints, ideas, etc. will be greatly appreciated. > > Apps only bounce until they've started handling events. If your app launches > fast, it won't bounce. That's a good thing. > > Cheers, > -- Uli Kusterer > "The Witnesses of TeachText are everywhere..." > http://www.zathras.de > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com