Uil,

I would be shocked if the OS thinks the app is launching so fast that it does 
not get around to bouncing even once, but I will force a delay in the code to 
test and confirm.  Do you (or anyone) happen to know what the OS uses to 
determine that app is “launched”.

Rich

On Mar 12, 2014, at 10:35 AM, Uli Kusterer <witness.of.teacht...@gmx.net> wrote:

> On 12 Mar 2014, at 18:15, iseecolors <iseecol...@rsqrdc.us> wrote:
>> I have “Animate opening applications” enabled, but my app is not bouncing at 
>> launch (not even one bounce).  Does anyone have an idea of what I might have 
>> done to disable the bounce?
>> 
>> I don’t use or override requestUserAttention:
>> 
>> I do override sendEvent:, but I don’t see how that would matter.
>> 
>> I suspect there is a setting somewhere in the Xcode project file that has 
>> been changed.
>> 
>> Thoughts, hints, ideas, etc. will be greatly appreciated.
> 
> Apps only bounce until they've started handling events. If your app launches 
> fast, it won't bounce. That's a good thing.
> 
> Cheers,
> -- Uli Kusterer
> "The Witnesses of TeachText are everywhere..."
> http://www.zathras.de
> 


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