On 8 Mar 2014, at 5:02 pm, Trygve Inda <cocoa...@xericdesign.com> wrote:

> This is slower by about 15%.   :(


Bummer.

I'm thinking that two seconds to composite 20 x 1920 x 1080 X 32 bits isn't too 
bad actually. That's 165 MB of actual pixel data to iterate over, and at each 
pixel it's going to have to perform considerable cubic downsampling and 
antialiasing operations for the 10x size reduction (have you tried adjusting 
options for image interpolation quality and antialiasing?).

Is there a way to composite this big image on a background thread or perhaps 
composite each contributing image using a different thread so it can at least 
spread the load across the available cores? I must admit that can be tricky 
because each thread will need its own context, but all sharing the same 
underlying destination bitmap buffer (but drawing into a different portion of 
it). Or, if the final image is just destined only for the screen, you could 
make each source image the content of a CALayer and composite it using Core 
Animation, which is then all done in hardware.

--Graham



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