Just a follow up... I modified the color space with:
[canvasImageRep bitmapImageRepByConvertingToColorSpace:[[[NSColorSpace alloc] initWithCGColorSpace:colorSpace] autorelease] renderingIntent:NSColorRenderingIntentDefault]; I still get the same times to place 20 images in a 4x5 grid. Instruments says 90% of the time is spent in CGContextDrawImage The CGImage is 1920x1080 and the target (draw) rect is 192x108. Seems like all the time is being spent doing the size reduction. Seems slow though... 2sec to reduce 20 images. T. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com