Hi,

I'm also planning to do a graphic installer with the app i'm working on. I
found this helper cocoa app, BSD licensed, that seem interesting. I've only
played with it a bit but i haven't started working on the installer, so i
can't bring any experience of successfulness yet.

It's called "Packages" - http://bit.ly/1gsYeCG

I'm not affiliated to the authors of this application.




2014-01-30 Charles Srstka <cocoa...@charlessoft.com>:

> On Jan 29, 2014, at 11:36 AM, Bradley O'Hearne <br...@bighillsoftware.com>
> wrote:
>
> > Hello,
> >
> > I am working on an app which for the present version, must be installed
> via an installer package. The next version will be a Mac App Store app, so
> this won’t be a concern then. But for the time being, the app has its own
> package installer.
> >
> > In Xcode (current version), when you create and distribute an archive,
> and attempt to export the option for “Mac Installer Package” it creates an
> installer package that we need to customize. Presently we are using the
> sorely outdated and deprecated PackageMaker app which came with auxiliary
> tools several Xcode versions ago. Aside from the obvious reasons this is
> undesirable, it makes building a two-step process where it only need be
> one, and also has presented some signing issues in the past.
> >
> > What I am trying to accomplish is being able to customize the installer
> with some simple branding and addition of a few extra files which need to
> be installed, and I would like do drive it all from Xcode, such that
> exporting the “Mac Installer Package” in the UI creates this custom
> installer — I don’t know if there’s a way to have that process hook a
> config file, or something like that, but that’s the idea.
> >
> > Can this be done, and if so, can someone point me in the right direction?
>
> Have a look at the pkgbuild(1) and productbuild(1) command line tools, and
> see if they are capable of building a package which is customized to your
> specifications. If so, you can put the appropriate invocations into your
> build scripts.
>
> Charles
>
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