You can certainly move everything into a library, also you can prevent executables from being stripped in Xcode.
Sent from my iPhone > On 2013年10月18日, at 11:54, Charles Srstka <cocoa...@charlessoft.com> wrote: > > Loadable bundles and libraries don't get stripped. Executables, since they > don't need to be loaded by another process, usually are. > > Charles > >> On Oct 17, 2013, at 10:51 PM, ChanMaxthon <xcvi...@me.com> wrote: >> >> Then, problem, how did Core Foundation bundle loading work? >> >> Sent from my iPhone >> >>>> On 2013年10月18日, at 11:49, Charles Srstka <cocoa...@charlessoft.com> wrote: >>>> >>>> On Oct 17, 2013, at 10:40 PM, Maxthon Chan <xcvi...@me.com> wrote: >>>> >>>> You actually can, by using dlsym(3) to resolve the symbol, cast it to the >>>> appropriate function pointer and call it. >>>> >>>> For example: >>>> >>>> int (*myfunc)(int, int) = dlsym(RTLD_DEFAULT, myfunc_name); >>>> if (myfunc) >>>> printf(“%d”, myfunc(2, 3)); >>>> else >>>> fprintf(stderr, “error: cannot resolve symbol: %s”, myfunc_name); >>>> >>>> This works on all POSIX operating systems. >>> >>> You shouldn't rely on dlsym() working in production code. If the binary is >>> stripped (as it is by default for release builds, I believe), it won't work. >>> >>> Charles > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com