On Apr 25, 2013, at 1:20 AM, Oleg Krupnov <oleg.krup...@gmail.com> wrote:
> This breaks encapsulation of objects with block properties (e.g. > MyAnimation.completionBlock) I understand the problem you're describing (and yes, I've had a couple of memory leaks resulting from it) but I don't understand how you think it's breaking encapsulation. > It seems to me that it's much better to drop the convenience of blocks > in favor of safety and full control of retain/assign relationships > between my objects. It's a subjective decision, but for what it's worth, I disagree. Blocks are so useful that it's not worth giving them up. In any case, you're talking about only one use of blocks — as a way to tell an object an action to perform later, a replacement for delegates or target/action pairs. There are plenty of other good uses for blocks that don't have these issues. In my code, most of the places I use a block as an onXXX property value it's going to be called exactly once. What I do then is, in the caller, set the corresponding _onXXX ivar to nil after calling through it, to break cycles. - (void) xxxHappened { if (_onXXX) { _onXXX(); _onXXX = nil; } } —Jens
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