On Dec 14, 2012, at 3:07 PM, Markus Spoettl <ms_li...@shiftoption.com> wrote:
> Hi, > > I have custom UIView with multiple layers, all custom drawn via delegate. In > one layer, I draw an image and on top of that image, I draw bezier paths and > rects. Or so I try. For some reason the image is rendered ABOVE what I draw > OVER it later. > > So basically I have this (this is the actual code I reduced it to): > > [img drawInRect:imgRect blendMode:kCGBlendModeNormal alpha:1.0]; > > followed by > > [[UIColor redColor] setFill]; > UIRectFill(imgRect); > > I would expect to see a red rectangle, I get the image. Why? Would someone > set me straight, I feel I'm missing something basic. So if you create a new project, subclass UIView, and implement -drawLayer:inContext: like this, you get bad drawing? --Kyle Sluder _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com