On Dec 14, 2012, at 3:07 PM, Markus Spoettl <ms_li...@shiftoption.com> wrote:

> Hi,
> 
>  I have custom UIView with multiple layers, all custom drawn via delegate. In 
> one layer, I draw an image and on top of that image, I draw bezier paths and 
> rects. Or so I try. For some reason the image is rendered ABOVE what I draw 
> OVER it later.
> 
> So basically I have this (this is the actual code I reduced it to):
> 
> [img drawInRect:imgRect blendMode:kCGBlendModeNormal alpha:1.0];
> 
> followed by
> 
> [[UIColor redColor] setFill];
> UIRectFill(imgRect);
> 
> I would expect to see a red rectangle, I get the image. Why? Would someone 
> set me straight, I feel I'm missing something basic.

So if you create a new project, subclass UIView, and implement 
-drawLayer:inContext: like this, you get bad drawing?

--Kyle Sluder
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