Thank you all.  It's 5:16 AM and I'm going home.  

Sorry for the spam.  But it's built, it's posted and it installs.  

>From nothing to shipping in two very long days.  Good night.

On Sep 29, 2012, at 1:05 AM, Andres Kievsky wrote:

> This worked for me the last time I got one of those:
> 
> http://stackoverflow.com/questions/1480915/sigabrt-on-iphone-when-changing-xib
> 
> Basically, sane check names and peoperties. Revert your code back and compare 
> everything carefully. That should do it.
> 
> Hope it helps,
> -- ank
> 
> On 29/09/2012, at 2:01 PM, "Alex Zavatone" <z...@mac.com> wrote:
> 
>> I'm trying to get a rather important demo together and plan on being up all 
>> night again, so pleas pardon me if my brain power appears lacking.
>> 
>> About 10 mins ago, before I started wiring up my GUI by simply dragging 
>> storyboard items into the .h file to make IBOutlets my app ran and displayed 
>> fine.
>> 
>> I just spent 10 mins wiring up the GUI, did nothing else, and now when one 
>> scene appears, Xcode instantly SIGABRTs, without any information in the 
>> console or the debugger that comes close to telling why this happened.
>> 
>> Nothing.  
>> 
>> This is what drives me insane about Xcode. 
>> 
>> So, I commented out all the code I just added and still, BLAM, directly when 
>> the scene loads.  Even the breakpoint for the Init method isn't getting 
>> triggered.
>> 
>> So, obviously, this is a storyboard issue, but which, but what?
>> 
>> Considering that Xcode displays nothing at all that actually indicates what 
>> caused the SIGABRT, if it is thrown from a storyboard, what tips do you have 
>> to help track these unpleantries down when they are triggered form the 
>> storyboard?
>> 
>> Trapping for -[NSObject(NSObject) doesNotRecognizeSelector:]
>> doesn't help.
>> 
>> Thanks in advance.
>> 
>> 
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