On Aug 25, 2011, at 2:36 PM, Arbit Richardi wrote:

> Given the following code snip:
> 
> NSRect newFrame = [myWindow frame];
> newFrame.size.width = 772.16;
> [myWindow setFrame:newFrame display:YES];
> NSLog(@"%f", [myWindow frame].size.width);
> 
> The output is: 773.000000, and in fact, the window is drawn 773 points
> wide on my MacBook Pro.
> 
> Why do windows prefer whole points?

Because at 72 DPI, all AppKit frame coordinates are/should be expressed using 
integral numbers only. Typically only Bézier paths are drawn with sub-pixel 
coordinates at that resolution.

> Is there another method that will
> draw windows at non-whole number point sizes?

No. What are you trying to accomplish?

> Is this behavior the
> same on higher-resolution devices?

Maybe. Did you try it? You can see for yourself by running Quartz Debug and 
choosing "UI resolution" in the Window menu.

Nick Zitzmann
<http://www.chronosnet.com/>



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