Thank you all for your prompt and appropriate answers. 
NSBezier doesn't decimate although it does interpolate.
Lots and lots of points go slowly.

I could not believe that this is a new problem; it had to be recognizable and 
previously dealt with.
When a number of points occupy one pixel, something has to be done with them. 
With the old fashioned CRT, the points would bloom from repeated 
intensification at one location. Not knowing what that "something"  is in 
NSBezierPath or the rest of the path to today's flat panel screen seems risky.

I'll do the decimation. 
It's straightforward. 
It controls the process. 
It speeds things up. 
It might even be a little bit elegant.  :)


Nick_______________________________________________

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