Does NSBezierPath do decimation as well as interpolation? I didn't find it in 
the Class Reference.
Or is there another class that does it? 
Or must I do the decimation before plotting the data with NSBezierPath?

Decimation reduces the original sampling rate for a sequence to a lower rate, 
the opposite of interpolation. The decimation process filters the input data 
with a lowpass filter and then resamples the resulting smoothed signal at a 
lower rate.


In my application, the math generates  hundreds of points for accuracy, for 
every one that needs to be plotted to make a decent looking plot. Signal 
processing theory says that you can't just throw away points, or you can 
generate errors.

For example, I might generate 25,000 points and be happy to look at a 200 point 
plot. Throwing 25,000 points at NSBezierPath might swamp it, or at least run 
very slowly.

Nick_______________________________________________

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