Yikes, so I did, and I had forgotten. Must be Codeheimer's disease.

That is the right answer. The routine is now,

- (void)fadeView:(UIView *)theView {
  theView.alpha = 1.0;
  infoButton.hidden = FALSE;
  [UIView animateWithDuration:2.5
                        delay:0
                      options:UIViewAnimationOptionAllowUserInteraction
                   animations:^{theView.alpha = 0.0;}
                   completion:^(BOOL finished){infoButton.hidden = TRUE;}
   ];
}


and it does what I want.

Side question -- animateWithDuration::::: 

is a class method. How does it know which view to act on?


David




On Jul 29, 2011, at 9:58 PM, Roland King wrote:

> You asked something similar back in March
> 
> http://www.cocoabuilder.com/archive/cocoa/300383-iphone-animation-puzzle.html
> 
> I think the answer is still UIViewAnimationOptionAllowUserInteraction. Don't 
> know why changing to Lion would have made a difference however as I think 
> that option has been off by default in all versions of iOS 4.x, so it should 
> never have worked. 
> 
> On Jul 30, 2011, at 12:44 PM, David Rowland wrote:
> 
>> I have a routine that presents and then fades a label and a button,
>> 
>> - (void)fadeView:(UIView *)theView {
>> theView.alpha = 1.0;
>> infoButton.hidden = FALSE;
>> [UIView animateWithDuration:2.5
>>                  animations:^{theView.alpha = 0.0;}
>>                  completion:^(BOOL finished){infoButton.hidden = TRUE;}
>>  ];
>> }
>> 
>> 
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