On Jun 6, 2011, at 2:31 PM, Development wrote: > I'm really loosing faith in my ability to read simple english > > > According to like a million examples... If I place the follow bit of code in > a view's drawRect: method I should get a line from pointA to pointB however I > get nothing. > How can subclassing UIView be this difficult? I have turned off clips to > bounds, set the stroke color to black and done basically everything I know to > do but I get an empty path > > > CGContextRef context = UIGraphicsGetCurrentContext(); > > CGContextSetStrokeColorWithColor(context, self.strokeColor.CGColor); > CGContextBeginPath(context);//According to most examples this is a waste > of code > > // Draw them with a 2.0 stroke width so they are a bit more visible. > CGContextSetLineWidth(context, 2.0); > > CGContextMoveToPoint(context, pointA.x,pointA.y); //start at this point > > CGContextAddLineToPoint(context,pointB.x, pointB.y); //draw to this point > > // and now draw the Path! > CGContextStrokePath(context);
What is pointA & pointB? What is self.strokeColor? Assuming this is happening within -drawRect:, it should work just fine. -- David Duncan _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com