On Jun 6, 2011, at 2:31 PM, Development wrote:

> I'm really loosing faith in my ability to read simple english
> 
> 
> According to like a million examples... If I place the follow bit of code in 
> a view's drawRect: method I should get a line from pointA to pointB however I 
> get nothing.
> How can subclassing UIView be this difficult? I have turned off clips to 
> bounds, set the stroke color to black and done basically everything I know to 
> do but I get an empty path
> 
> 
>    CGContextRef context    = UIGraphicsGetCurrentContext();
> 
>    CGContextSetStrokeColorWithColor(context, self.strokeColor.CGColor);
>    CGContextBeginPath(context);//According to most examples this is a waste 
> of code
> 
>    // Draw them with a 2.0 stroke width so they are a bit more visible.
>    CGContextSetLineWidth(context, 2.0);
> 
>    CGContextMoveToPoint(context, pointA.x,pointA.y); //start at this point
> 
>    CGContextAddLineToPoint(context,pointB.x, pointB.y); //draw to this point
> 
>    // and now draw the Path!
>    CGContextStrokePath(context);


What is pointA & pointB? What is self.strokeColor? Assuming this is happening 
within -drawRect:, it should work just fine.
--
David Duncan

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