On Sep 12, 2010, at 5:32 PM, Martin Beroiz wrote: > I'll start a program that I will eventually port to the iPod touch platform, > but I also want to have a mac counterpart. > > It will involve a simple animation, a sphere that the user can spin faster > with his finger (in the iPod Touch of course), later I'll make it a little > more complex. > > Which technology would you recommend? I'm thinking of having a NSOpenGLView > to draw the sphere and animate it. Will I also have to use CALayers for the > animation too? I'm new to animation in Cocoa.
You are probably looking at NSOpenGLView on Mac OS X and OpenGL ES on iOS (technically via CAEAGLLayer, but see the OpenGL template for details). -- David Duncan _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com