Hi everybody,

I'll start a program that I will eventually port to the iPod touch platform, 
but I also want to have a mac counterpart.

It will involve a simple animation, a sphere that the user can spin faster with 
his finger (in the iPod Touch of course), later I'll make it a little more 
complex.

Which technology would you recommend? I'm thinking of having a NSOpenGLView to 
draw the sphere and animate it. Will I also have to use CALayers for the 
animation too? I'm new to animation in Cocoa.

Thanks,
M.

_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to