Hi everybody, I'll start a program that I will eventually port to the iPod touch platform, but I also want to have a mac counterpart.
It will involve a simple animation, a sphere that the user can spin faster with his finger (in the iPod Touch of course), later I'll make it a little more complex. Which technology would you recommend? I'm thinking of having a NSOpenGLView to draw the sphere and animate it. Will I also have to use CALayers for the animation too? I'm new to animation in Cocoa. Thanks, M. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com