Thanks to all for support!

-koko


On Aug 20, 2010, at 9:11 AM, Ken Thomases wrote:

On Aug 19, 2010, at 8:43 PM, Sherm Pendley wrote:

On Thu, Aug 19, 2010 at 9:32 PM, Murat Konar <mu...@pixar.com> wrote:
CGDisplayMoveCursorToPoint(CGDirectDisplayID display, CGPoint point);

But heed the other's hints that, except for special classes of software (like a VNC app), software that warps the pointer's location independent of
the mouse is much un-loved on the Mac.

One such exception would be 2d or 3d graphics apps, where it's
expected to have a tool that allows the user to click and drag to
scale or rotate an object. When such a tool is active, one might
respond to drag events by modifying the model to match the mouse
movement, then warping the cursor back to its original position.

For that, you probably want to disassociate the mouse from the cursor with CGAssociateMouseAndMouseCursorPosition(false) and hide the cursor.

Regards,
Ken

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