I thought that was what the scroller was supposed to do for you, at least if you actually optimized drawing to use the "rect" in drawRect, which is what I am currently trying to do.
I may have something else going on. The version in the app store works fine, but my current one is now crashing all over the place, even though (for testing) I went back to native tile size and no optimized drawing. Unfortunately, running out of memory, the stack trace leads back to the run loop and provides nothing useful. On 8/6/10 7:13 PM, "David Duncan" <david.dun...@apple.com> wrote: > On Aug 6, 2010, at 2:09 PM, Gordon Apple wrote: > >> BTW, the reason I went to a tiled layer in the first place is that CALayer >> crapped out long before that and only allowed a fairly short document view >> length. > > > The trick is to do something similar to what UITableView does (re)use a > small set of layers or views that do your drawing as you scroll through the > document. This allows you to maintain control of memory usage as well. > -- > David Duncan > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com