I have a very long text view (CoreText) for iPad. It a CATiledLayer, 1024 x 512 tiles. I'm doing optimized drawing (first to last line) in drawRect, which gets called for each tile. I have a vertical slider that appears when you tap the right side in order to fast (live) scroll when needed.
I'm having a major problem. If I scroll slowly, or in small jumps, no problem. However, if I scroll fast over a longer length, the app terminates with memory exceeded. I don't believe I have any significant leaks. This doesn't happen in the simulator, only on the iPad. Am I simply outrunning the app's ability to recover memory? What gives? I notice that default fadeDuration for CATiledLayer is 0.25 sec. However, I see no way to set this (i.e., to 0.0). Could this be related to my problem? Any workarounds? _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com