Ah, sorry I didn't see these posts until now.

Sound like good recommendations. For the time being, I don't mind relying on a 
specific font, but I'll look over the SpeedometerView example, and see about 
implementing this at a higher level.

Thanks for the tips.

J.


On 2010-06-01, at 9:10 AM, Douglas Davidson wrote:

> Let me second Alastair's recommendations.  Our standard developer example for 
> this sort of thing is in the SpeedometerView example code, in the 
> SpeedyCategories.m file; take a look at the BezierConversions category on 
> NSString, and the associated BezierNSLayoutManager.
> 
> Douglas Davidson
> 
> 
> On Jun 1, 2010, at 2:11 AM, Alastair Houghton wrote:
> 
>> Normally you'd be drawing using higher-level APIs that take Unicode code 
>> points/units rather than glyph indices; in that case, if you *really* needed 
>> a glyph ID for some reason, you could get NSLayoutManager or Core Text to 
>> map your Unicode data to glyphs for you.
>> 
>> Mapping glyphs yourself is a little on the painful side; it *is* possible to 
>> do it, but you'd have to grab the font's tables and parse them yourself... I 
>> wouldn't recommend it if you can get something else to do glyph mapping for 
>> you.  Further, if you want to support advanced layout features like OpenType 
>> or AAT, it will rapidly become an *extremely* unpleasant and complicated 
>> exercise.
>> 
>>> Simple question: since using the Glyph ID (i.e., from the Character viewer) 
>>> directly at least **works**, is there any real reason why the same font, on 
>>> different systems, would have different Glyph IDs for the same character? 
>>> Or was this possibly just some form of font corruption?
>> 
>> The glyph IDs are generally speaking up to the font; there are a few 
>> predefined ones - 0 is reserved for the undefined/missing character glyph, 
>> and index 1 is the null glyph.
>> 
>>> If looking up the Glyph ID and using it directly is supposed to be safe 
>>> across machines, I'll just go back to that, as this glyphWithName business 
>>> is way too annoying...
>> 
>> If you can guarantee that you're always using the same version of the font, 
>> and nobody is going to change the glyph IDs, then you can use them directly 
>> if you must.  However, if the font you're using supports it, you'd be better 
>> off using the Unicode "Musical Symbols" block at U+1D100, because that frees 
>> you from relying on knowing specific glyph IDs; it also means you can use 
>> the higher-level rendering machinery, which gets you all kinds of advantages 
>> like automatic support for kerning, ligatures, positioning and so on.
> 

James B Maxwell
Composer/Doctoral Student
School for the Contemporary Arts (SCA)
School for Interactive Arts + Technology (SIAT)
Simon Fraser University
jbmaxw...@rubato-music.com
jbmax...@sfu.ca

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