I would advise you to check the transparency in your image. Compositing is not 
a simple task to do. And with the Core Animation Instrument, you can see your 
FPS and you can color layers that are rendered offscreen. That might give you 
some clues. 



Rafael Cerioli

 
Le 19 mai 2010 à 18:51, Andrew a écrit :

> Hi Ricky,
> 
> that is interesting, for some reason I assumed that the presentation layer 
> would take care of caching the presented view.
> 
> ok, I will try that and see how it goes, thanks.
> 
> 
> is there anything else you can think of that might make a difference?
> 
> 
> - Andrew Bush
> 
> 
>> 
>>> Im writing some code to animate an image moving up the display, just a 
>>> simple thing moving from the bottom to the top.
>>> 
>>> the image is 75x75, and Im displaying that in a CALayer sized to 45x45 by 
>>> setting its .contents property to the .CGImage of the UIImage.
>> 
>> This could be the issue.  On iPhone OS, try your best not to scale any 
>> images repeatedly.  Thus, you should create an alternate version of your 
>> image at 45 x 45 and then animate that.
>> 
>>> on the newer phones this runs very smoothly, even if I have more than one 
>>> of those CALayers animating at once, but on an older (original) iPhone I am 
>>> testing on the animation is slightly rough/jerky even with only a single 
>>> image moving.
>>> 
>>> 
>>> The iPhone is running 3.1.3 and I am performing the animation using this 
>>> code:
>>> 
>>> CABasicAnimation* animation = [CABasicAnimation animation];
>>> animation.keyPath = @"position.y";
>>>     
>>> CGFloat from=self.position.y;
>>> CGFloat to=self.position.y-[self.calculator 
>>> distanceForAnimationStartingAt:from];
>>> 
>>> animation.fromValue = [NSNumber numberWithFloat:from];
>>> animation.toValue = [NSNumber numberWithFloat:to];
>>>     
>>> CGFloat distance=to-from;
>>> 
>>> animation.duration = [self.calculator timeToTravelDistance:distance];
>>> animation.repeatCount = 1;
>>> animation.autoreverses = NO;        
>>> animation.timingFunction = [CAMediaTimingFunction functionWithName: 
>>> kCAMediaTimingFunctionEaseInEaseOut];
>>> animation.removedOnCompletion = NO;
>>> animation.fillMode = kCAFillModeForwards;
>>> animation.delegate=self;
>>> [self addAnimation:animation forKey:@"animateUp"];
>>> 
>>> 
>>> so, obviously the older phone is basically just less capable, but is it 
>>> likely to be possible to smooth things out?  are there any known tricks or 
>>> things I can do that might improve things on the older hardware?
>>> 
>>> 
>>> Thanks for any help.
>>> 
>>> 
>>> - Andrew Bush
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
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>> 
>> ___________________________________________________________
>> Ricky A. Sharp         mailto:rsh...@instantinteractive.com
>> Instant Interactive(tm)   http://www.instantinteractive.com
>> 
>> 
>> 
> 
> 
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