Hi Ricky,

that is interesting, for some reason I assumed that the presentation layer 
would take care of caching the presented view.

ok, I will try that and see how it goes, thanks.


is there anything else you can think of that might make a difference?


- Andrew Bush


> 
>> Im writing some code to animate an image moving up the display, just a 
>> simple thing moving from the bottom to the top.
>> 
>> the image is 75x75, and Im displaying that in a CALayer sized to 45x45 by 
>> setting its .contents property to the .CGImage of the UIImage.
> 
> This could be the issue.  On iPhone OS, try your best not to scale any images 
> repeatedly.  Thus, you should create an alternate version of your image at 45 
> x 45 and then animate that.
> 
>> on the newer phones this runs very smoothly, even if I have more than one of 
>> those CALayers animating at once, but on an older (original) iPhone I am 
>> testing on the animation is slightly rough/jerky even with only a single 
>> image moving.
>> 
>> 
>> The iPhone is running 3.1.3 and I am performing the animation using this 
>> code:
>> 
>> CABasicAnimation* animation = [CABasicAnimation animation];
>> animation.keyPath = @"position.y";
>>      
>> CGFloat from=self.position.y;
>> CGFloat to=self.position.y-[self.calculator 
>> distanceForAnimationStartingAt:from];
>> 
>> animation.fromValue = [NSNumber numberWithFloat:from];
>> animation.toValue = [NSNumber numberWithFloat:to];
>>      
>> CGFloat distance=to-from;
>> 
>> animation.duration = [self.calculator timeToTravelDistance:distance];
>> animation.repeatCount = 1;
>> animation.autoreverses = NO; 
>> animation.timingFunction = [CAMediaTimingFunction functionWithName: 
>> kCAMediaTimingFunctionEaseInEaseOut];
>> animation.removedOnCompletion = NO;
>> animation.fillMode = kCAFillModeForwards;
>> animation.delegate=self;
>> [self addAnimation:animation forKey:@"animateUp"];
>> 
>> 
>> so, obviously the older phone is basically just less capable, but is it 
>> likely to be possible to smooth things out?  are there any known tricks or 
>> things I can do that might improve things on the older hardware?
>> 
>> 
>> Thanks for any help.
>> 
>> 
>> - Andrew Bush
>> 
>> 
>> 
>> 
>> 
>> 
>> 
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> 
> ___________________________________________________________
> Ricky A. Sharp         mailto:rsh...@instantinteractive.com
> Instant Interactive(tm)   http://www.instantinteractive.com
> 
> 
> 


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