http://codykrieger.com/gfxCardStatus/

On May 17, 2010, at 4:10 PM, Michael Diehr wrote:

> I'm in rather the opposite boat -- my app does NOT trigger the switch to 
> NVIDIA, and my OpenGL calls fail (actually, it's more complicated that this 
> as it's a screensaver and a helper app) but it sounds like if I simply link 
> my bundle to one of the GL frameworks (even if I don't need it?) that will 
> auto-trigger the NVIDIA usage?
> 
> I don't suppose apple has provided an API for an app to explicitly ask for 
> one or the other?   I see code here to detect and switch, but it looks like 
> it's reverse-engineerd and that's always scary...
> 
> http://github.com/codykrieger/gfxCardStatus
> 
> 
> 
> 
> On May 4, 2010, at 8:58 PM, Noah Desch wrote:
> 
>> 
>> 
>> Well your list includes:
>> 
>> /System/Library/Frameworks/OpenGL.framework/Resources//GLRendererFloat.bundle/GLRendererFloat
>> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
>> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
>> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
>> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
>> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
>> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
>> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
>> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
>> 
>> So I'm guessing that would do it. As to why you'd be linking against these, 
>> I can't answer.
>> 
>> -Noah

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