http://codykrieger.com/gfxCardStatus/
On May 17, 2010, at 4:10 PM, Michael Diehr wrote: > I'm in rather the opposite boat -- my app does NOT trigger the switch to > NVIDIA, and my OpenGL calls fail (actually, it's more complicated that this > as it's a screensaver and a helper app) but it sounds like if I simply link > my bundle to one of the GL frameworks (even if I don't need it?) that will > auto-trigger the NVIDIA usage? > > I don't suppose apple has provided an API for an app to explicitly ask for > one or the other? I see code here to detect and switch, but it looks like > it's reverse-engineerd and that's always scary... > > http://github.com/codykrieger/gfxCardStatus > > > > > On May 4, 2010, at 8:58 PM, Noah Desch wrote: > >> >> >> Well your list includes: >> >> /System/Library/Frameworks/OpenGL.framework/Resources//GLRendererFloat.bundle/GLRendererFloat >> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine >> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib >> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib >> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib >> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib >> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib >> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib >> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL >> >> So I'm guessing that would do it. As to why you'd be linking against these, >> I can't answer. >> >> -Noah _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com