Well your list includes:

/System/Library/Frameworks/OpenGL.framework/Resources//GLRendererFloat.bundle/GLRendererFloat
/System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL

So I'm guessing that would do it. As to why you'd be linking against these, I 
can't answer.

-Noah




On May 3, 2010, at 9:08 PM, Gideon King wrote:

> On 04/05/2010, at 10:14 AM, Charles Srstka wrote:
> 
>> If you posted the results to the list, it could be very useful, as someone 
>> may see something in there that they recognize.
>> 
> 
> OK - in case it is useful, here are the results of running the app with that 
> setting, and sorting the output and removing duplicates. The first group is 
> the ones that were loaded at startup, and the second group are the new ones 
> that were loaded as I played with the app for a while. 
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