Well your list includes:
/System/Library/Frameworks/OpenGL.framework/Resources//GLRendererFloat.bundle/GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL So I'm guessing that would do it. As to why you'd be linking against these, I can't answer. -Noah On May 3, 2010, at 9:08 PM, Gideon King wrote: > On 04/05/2010, at 10:14 AM, Charles Srstka wrote: > >> If you posted the results to the list, it could be very useful, as someone >> may see something in there that they recognize. >> > > OK - in case it is useful, here are the results of running the app with that > setting, and sorting the output and removing duplicates. The first group is > the ones that were loaded at startup, and the second group are the new ones > that were loaded as I played with the app for a while. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com