On May 6, 2010, at 10:13 AM, Philip Mobley wrote: > I am trying to implement David Duncan's suggestion, but because I am dealing > with images and sound, its not clear how much memory is actually being used > (although worst case estimates can be made).
For images I would use a cost estimate of width * height * 4 (this is typically what the memory cost to decompress and display an optimized PNG). For audio this is more difficult as it is unlikely that the entire file will be loaded into memory, or even that a significant amount of it will be loaded into memory unless it is playing (in which case you do not want to unload it). -- David Duncan Apple DTS Animation and Printing _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com