Please help, I'm still a bit fuzzy on how to open a window in Cocoa/ ObjC. I realize there's a correlation between a nib, the window you design(ed) in IB, and the .h/.m files for the controller class, but how do you actually USE this stuff? i.e. If I wanted to make a window in REALbasic, I would design the window's UI, put in a publicly accessible Display() method that did something like:

Public Sub Display()
// Setup control's states based on available info (this window's class' properties)
  Me.Setup()

// This is a modal window to allow the player to roll a new player- character
  Me.ShowModal()
End Sub

Then, somewhere else, I would do:

Dim w As wndRollNewPC
Dim theNewPC As PlayerChar

theNewPC = nil
w = New wndRollNewPC()
w.DefaultPlayerName = "<untitled PC>"
w.UseDefaultRules = True
w.Display()
theNewPC = w.NewPC
w = nil
If (theNewPC = nil) Then
  // Player somehow aborted
  Exit Sub
End If
...


And the call "w.Display() would make the window visible and frontmost (or, in Cocoa terms, it would load the nib, then - somehow - make it (the window, not the nib!) visible, and set one of the controls to be FirstResponder. It would also hook up the FilesOwner proxy object reference.) What I want to know is how to get this bit of magic to work? Am I going to have to chant arcane phrases over my keyboard while moving my mouse just so? :) This gets even more confusing on the iPhone, BTW.


A compiler is a tool for turning source code into error messages; generating machine language bytes is just a fortuitous by-product!

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