On Jan 15, 2010, at 14:54, Shane Stanley wrote: > On 16/1/10 7:44 AM, "Quincey Morris" <quinceymor...@earthlink.net> wrote: > >> AFAIK, the "animation" meant by 'startAnimation:' is *not* the animation of >> the pattern inside the progress indicator, but an animation of the change in >> the length of the filled-in part of the progress bar. That is, when it goes >> from 1/4 to 1/2, say, without animation the blue bar just jumps in length, >> but >> with animation it slides along smoothly. For an indeterminate progress bar, >> the animation does nothing for you (because the bar is always full). > > I think you might have that backwards: > > startAnimation: > Starts the animation of an indeterminate progress indicator. > > - (void)startAnimation:(id)sender > > Parameters > sender > The object sending the message. > > Discussion > Does nothing for a determinate progress indicator.
Actually, I had it mostly sideways, and it's considerably more inconsistent that I knew. This time I actually wrote code to test it, with these results (under Snow Leopard, which might not have precisely the same behavior as Leopard): 1a. The indeterminate bar "candy stripe" animation *never* runs unless events are being processed -- either by returning to the main event loop, or dequeuing events with '[NSApplication nextEventMatchingMask:...]' -- *and* 'startAnimating:' has been invoked. Setting the progress value in a local loop doesn't kick the animation in this case. 'setUsesThreadedAnimation:' has no effect whatsoever. 1b. Indeterminate circular indicators always animate after 'startAnimating:' has been invoked, even during a tight loop that neither kicks the indicator nor processes events. 'setUsesThreadedAnimation:' has no effect whatsoever. 2a. The Aqua animation in determinate bar indicators with 'setUsesThreadedAnimation:YES' runs if *either* events are being processed *or* the progress value is kicked repeatedly. The length of the bar animates smoothly. 2b. The Aqua animation in determinate bar indicators with 'setUsesThreadedAnimation:NO' runs *only* if events are being processed. The length of the bar jumps from value to value. 2c. For determinate circular indicators, 'setUsesThreadedAnimation:' has no effect whatsoever. They always behave like case 2b (with arc angle instead of bar length). AFAICT. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com