Martin, Have you looked at the API for CGImage? If not, this may be helpful as well.
regards, douglas On Dec 17, 2009, at 9:25 AM, Martin Beroiz wrote: > > On Dec 17, 2009, at 6:17 AM, Graham Cox wrote: > >> >> On 17/12/2009, at 5:32 AM, Martin Beroiz wrote: >> >>> Can anyone please give me any hint on what would be the best approach to >>> this problem? or may be point me some relevant documentation I might read? >>> I know nothing about bitmap image representation, so any pointer on that >>> would appreciated too. >> >> >> I'd say that's exactly what you want - NSBitmapImageRep. You can use its >> setPixelAtX:y: method to set each pixel individually, provided that >> ultra-high performance isn't a key requirement. The rep can be drawn >> directly into a view or wrapped with an NSImage and drawn using that. >> >> Look up that class in the docs and it also links to other relevant docs and >> samples. >> >> --Graham >> >> > > > Thanks, I'm trying that already. I don't need high performance right now, but > just out of curiosity, what would I use if I wanted ultra high performance? _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com