Martin,

Have you looked at the API for CGImage?  If not, this may be helpful as well.

regards,

douglas

On Dec 17, 2009, at 9:25 AM, Martin Beroiz wrote:

> 
> On Dec 17, 2009, at 6:17 AM, Graham Cox wrote:
> 
>> 
>> On 17/12/2009, at 5:32 AM, Martin Beroiz wrote:
>> 
>>> Can anyone please give me any hint on what would be the best approach to 
>>> this problem? or may be point me some relevant documentation I might read? 
>>> I know nothing about bitmap image representation, so any pointer on that 
>>> would appreciated too.
>> 
>> 
>> I'd say that's exactly what you want - NSBitmapImageRep. You can use its 
>> setPixelAtX:y: method to set each pixel individually, provided that 
>> ultra-high performance isn't a key requirement. The rep can be drawn 
>> directly into a view or wrapped with an NSImage and drawn using that.
>> 
>> Look up that class in the docs and it also links to other relevant docs and 
>> samples.
>> 
>> --Graham
>> 
>> 
> 
> 
> Thanks, I'm trying that already. I don't need high performance right now, but 
> just out of curiosity, what would I use if I wanted ultra high performance?

_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to