On Dec 17, 2009, at 6:17 AM, Graham Cox wrote:

> 
> On 17/12/2009, at 5:32 AM, Martin Beroiz wrote:
> 
>> Can anyone please give me any hint on what would be the best approach to 
>> this problem? or may be point me some relevant documentation I might read? I 
>> know nothing about bitmap image representation, so any pointer on that would 
>> appreciated too.
> 
> 
> I'd say that's exactly what you want - NSBitmapImageRep. You can use its 
> setPixelAtX:y: method to set each pixel individually, provided that 
> ultra-high performance isn't a key requirement. The rep can be drawn directly 
> into a view or wrapped with an NSImage and drawn using that.
> 
> Look up that class in the docs and it also links to other relevant docs and 
> samples.
> 
> --Graham
> 
> 


Thanks, I'm trying that already. I don't need high performance right now, but 
just out of curiosity, what would I use if I wanted ultra high performance?

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