On Sun, Dec 13, 2009 at 11:44 PM, Joe The Programmer <joetheappleprogram...@gmail.com> wrote: > Great, thanks. Garbage Collection is not currently being used. This code > previously was built with the 10.4 SDK which did not support GC. Now it > builds with the 10.5 SDK, so I would assume is GC capable.
Turning on GC is not the solution to your problem. Fixing your memory management bugs is the solution. > Is GC as easy to implement as toggling the GCC_ENABLE_OBJC_GC build setting > to either supported or required? It was set to unsupported. I changed the > setting to supported, and my code compiled and linked fine. However, the > debugger reported FlashInApp.framework was not built with GC and stopped. > Perhaps there is a version of Flash'In'App framework that supports GC, I > don't know. I doubt there is. They would just build the library as GC-supported then. > You were right, those same messages appeared in Console.app. It didn't occur > to me to check there. Like you said, uncaught exceptions should be treated > as crashes regardless. There's a big debate lying behind this statement. In this case, yes, you should not allow this exception to survive. --Kyle Sluder _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com