My rootLayer was using the view's bounds, etc. so this works now: rootLayer = [CALayer layer];
rootLayer.frame = CGRectMake(240, 160, 240, 160) ;*//self.view.bounds;* [self.view.layer addSublayer:rootLayer]; boxPath = CGPathCreateMutable(); CGPoint center = CGPointMake(0,0);*//self.view.center;* * * *...* * * ** * CABasicAnimation *rotationAnimation; rotationAnimation =[CABasicAnimation animationWithKeyPath:@ "transform.rotation.z"]; [rotationAnimation setFromValue:DegreesToNumber(0)]; [rotationAnimation setToValue:DegreesToNumber(360)]; [rotationAnimation setDuration:2.0f]; [rotationAnimation setRepeatCount:10000]; [shapeLayer addAnimation:rotationAnimation forKey:@"rotate"]; * This stuff is awesome - it's good that my PNG solution didn't look very good which led me down this path of which I am learning now. Thanks, Eric On Thu, Dec 3, 2009 at 3:40 PM, David Duncan <david.dun...@apple.com> wrote: > On Dec 3, 2009, at 12:34 PM, Eric E. Dolecki wrote: > > > [shapeLayer setAnchorPoint:CGPointMake(240, 160)]; > > > > It just rotates around the top left corner (meaning it comes into and out > of > > view)... I am looking to simply spin the shape where it sits from it's > > center. > > The anchorPoint is in a unit coordinate system. When you specify a point > outside of that system, the results are undefined. > > Specify something between 0,0 and 1,1. > -- > David Duncan > Apple DTS Animation and Printing > > -- http://ericd.net Interactive design and development _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com