On 28/11/2009, at 7:46 AM, Shane wrote: > I don't know how large my NSPointArray size needs to be so I'd like to > know how I would dynamically allocate NSPoints to populate an > NSPointArray? I think I can do it with NSMutableArray, but > NSBezierPath takes an NSPointArray (which is what my end result is for > the points) and it just seems cleaner and more efficient if I can stay > with that instead of converting between point arrays and mutable > arrays.
Why not just accumulate the points directly into NSBezierPath? It can be thought of as an array of points in a sense. Unless there's a compelling need to have the points themselves available in addition to the bezier path, just cut out the middle man (and it's not difficult to retrieve the points from a bezier path in any case). Use [path lineToPoint:] to append a new point, and [path moveToPoint:] for the first point. --Graham _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com