I don't know how large my NSPointArray size needs to be so I'd like to
know how I would dynamically allocate NSPoints to populate an
NSPointArray? I think I can do it with NSMutableArray, but
NSBezierPath takes an NSPointArray (which is what my end result is for
the points) and it just seems cleaner and more efficient if I can stay
with that instead of converting between point arrays and mutable
arrays.
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