Probably not - these programs do not have any intermediate graphical outputs.  
I actually struggled with a similar question earlier on.  I am trying to put 
together an MRI data reconstruction program.  Traditionally, most people have 
done command line programs (ironic - in that we do imaging ... ;) ) or use IDL 
or MATLAB for data display.

I initially struggled with trying to put a Cocoa wrapper around some command 
line programs I was familiar with, but it turned out that it was simpler for me 
to break the command line program up into pieces, and to modularize out the 
recon engine from the parameter inputs and data display, so I could tap into 
the image data stream for display ...

If your SDL program is already pretty modularized, it might be easy enough to 
tap into the data stream and add a cocoa view instead of SDL.  I have not used 
any of Cocoa's OpenGL features, so I couldn't tell you how easy or difficult it 
would be to add a Cocoa view to an already existing Open GL program.

cheers
vinai

--- On Fri, 7/10/09, Anthony Smith <anth...@sticksnleaves.com> wrote:

> Thanks for the input. SDL is actually a simplified interface to OpenGL  
> so I'm wanting to integrate an already made SDL game into a Cocoa  
> front-end. I think handbrake and ffmpegx are trying to create a front- 
> end for the command line tools where I'm trying to integrate an actual  
> view. Do you still think these apps are a good starting point?
> 
> On Jul 10, 2009, at 10:08 AM, vinai wrote:
> 
>> Doesn't ffmpegX and handbrake already do this ?  I think both are  
>> GPL'ed and wrap around ffmpeg.




      
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